editing disabled

TAG GAMES

Color Tag
Divide the class into 3 or 4 groups. Assign the name of a color to each team. You can make simple sign or use ribbon to help designate who is on which team. Declare the far ends of the gym as Safety Zones, and get 1 or 2 groups to stand in each safety zone. One person is IT, and stands in the center of the gym. You can start with yourself. Call out the name of one of the teams. Do not forget, you can teach kids the names of the colors in many different languages! That team must run from one safety zone to the other without getting caught by IT. The person who is caught becomes it. Once the players get the hand of it, call out more than one team at a time. You can also make more teams if you like.
You can also play this game like British Bulldog, and get the students that you catch to join hands and help catch more students. The team with the most players left wins.

BEAN BAG TAG

Each student receives a bean bag of one colour. Choose about six students to be "it". Usually make up the "it" people have poisonous bean bags which are a different colour than others. Students run all over the gym and the poisonous "it" people try to hit the other people with their bean bag. "But wait " I tell the students I forgot to tell you you can only hit their feet. So students can jump or move to avoid being hit, Once hit by a poisonous bean bag they must exchange their bean bags and now that person is "it" Kids have lots of fun with this and very tired. Every few minutes stop students and see who is "it" now.

SOCK TAG “How about "CLEAN YOUR ROOM!"
I collect old socks - wash them of course!- and tie a knot in them. These are the dirty clothes. One half of the class against the other! Outside I do this in a dodgeball circle with the socks in the middle. Those on the inside throw them out of the circle and the students on the outside try to throw them back in. Those with the least number of socks after the whistle blows win!
Inside it's sock war! Each side gets the same amount of socks- a line or rope down the center indicates "sides". same principle as clean your room.
They must throw only one sock at a time.
If they throw a sock after the whistle blows the penalty is 4 additional socks back on their side.( keeps those last minute throwers from loading up!)
My kinders love this game!

For older students it becomes a sock war. If they get hit with a sock then they have to lie down. Each side chooses two secret medics who can touch the "wounded" student and they can stand up again. Those who pay attention can figure out who the medic is and hit them with socks first. I did this with 5th graders on the football field. They really got good at finding out who the medics were and creating strategies for getting all of their socks to the other side.

SPACE INVADERS
Following a warm-up, introduce dodging skills with this fun lesson!!
Demonstrate how to dodge using the following skills: Change speed, change your level (duck or jump!) change direction (use zig zag pattern while running for example) or use a fake (pretend to go one way or level, and quickly change!) Teacher demonstrates each type of dodge technique and tells students that this it what should be demonstrated during the space invaders game!

SPACE INVADERS GAME: Divide the class into two teams, with one team standing on the end line and the other team is spread out inside the playing area (fairly small) with each member standing on a star shaped poly spot. (available in pe equipment catalogs, or laminate paper stars!). The team on the end line are the "space travelers" first, and their objective is to run across the "galaxy" to the opposite endline without getting tagged by an "alien" standing on a star! Aliens must have one foot on their star at all times during the game, and cannot move their star. They can only reach out and try to tag a runner (space travelers) as they try to get across. Try to set up the game so the stars are fairly close together to make it more of a challenge for the runners to get across and demonstrate dodging techniques. Space travelers can run back across whenever they are ready and aliens need to be aware of runners coming from both ends!!
If tagged.. the space travelers must put their hands on their head, and wait until a fellow space traveler tags them on their way across. When tagged by a teammate the frozen traveler is back in the game!

Switch aliens and space travelers every 5-10 minutes!!
Review dodging skills during class closure. Discuss team sport/game application of these skills. Pinpoint students who are demonstrating specific dodging techniques during class.

Candy Tag
-

The class is to split into two different lines, and they both will be at the same end of the gymnasium. The two lines will be evenly spaced apart. The outside line groups together to discuss a type of candy. When they decide they get back on the line and spread out. The inside line has to take turns guessing, when the candy is guessed the students on the inside line run after the outside line to tag them. If you get caught you join that line. The game is then repeated the other way.

Monster Tag

- 3 Taggers who are the monsters are to tag the trick or treaters to steal there candy. If a monster catches you, then the student has to stand and freeze while another trick or treater comes over and crawls underneath there legs to get unfrozen.

CARD RELAY
Divide class into 4 groups by suits of cards: Spades, Diamonds, Clubs, Hearts,
Put cards all over the gym face down.
Object is to have one student in each line go one at a time like a relay race, pick one card and look at it if it is the right suit for your team take it back to your team. The team that collects the 13 cards for each suit first and puts them in sequence 1-king is the winner. i let them then place the cards wherever they want and choose which suit the want to be for the next game. It is very fun and the students love it!

Dead Bug Tag:
When the tagger tags someone, they become a dead bug. A dead bug lies on their back and kicks their feet and wiggles their arms. To free a dead bug, someone who is free must help the dead bug up by grabbing both of their hands.


Alphabet Drawing Tag:
Set up a normal game of tag. For example; frozen tag. When the students are tagged they create a narrow shape with the lower body and a wide shape with the upper body (a ‘T’ shape). To free someone who is tagged, run behind them and take one finger and lightly draw a ‘letter’ on their back, firm enough for them to feel the drawing but not so hard that they are forcing the frozen person forward. The frozen person then attempts to guess what ‘letter’ they have drawn on their back. If guessed correctly, then they are free and can resume running around. If they guess incorrectly, the drawer can either draw the same letter again or choose a different or easier letter for them to guess.
The taggers cannot tag a person who is drawing on a person’s back

Alphabet Tag:
When a person is tagged by the tagger, they must create a letter of the alphabet while standing on their feet. Laying down is too dangerous as they may be stepped on or someone will trip over them. To free someone from their frozen alphabet letter, someone must run up to them and face the frozen letter and guess which letter they are. If correct, the frozen letter becomes unfrozen. If incorrect, they must guess again until they are correct.

The taggers cannot tag a person who is standing in front of a frozen letter and is trying to free the frozen letter.